Eric's structural analysis of narrative and games is very useful:
Monday, October 26, 2009
Zimmerman's 'Narrative, Interactivity, Play, and Games
Friday, October 23, 2009
key writing on interactive narrative design
Ernest Adams: 'Interactive Narratives Revisited'
Henry Jenkins: 'Game Design as Narrative Architecture'
http://web.mit.edu/cms/People/henry3/games&narrative.html
Henry Jenkins: 'Transmedia Storytelling'
http://www.technologyreview.com/biomedicine/13052/
Marie Laure Ryan 'On Defining Narrative Media'
http://www.imageandnarrative.be/mediumtheory/marielaureryan.htm
Ryan: 'Beyond Myth & Metaphor'
http://www.gamestudies.org/0101/ryan/
O'Flynn: 'Memento as a Model for Interactive Narratives'
http://www.scope.nottingham.ac.uk/filmreview.php?id=122&issue=4
http://www.scope.nottingham.ac.uk/filmreview.php?id=122&issue=4
games as art
also, if you haven't played any of the games below, they're worth a few minutes for thinking about
games as art:
Jason Rohrer
Passage: http://hcsoftware.sourceforge.net/passage/
Rod Humble:
Marriage: http://rodvik.com/rodgames/marriage.html
Stars over Half Moon Bay: http://www.rodvik.com/rodgames/SOHMB.html
Amanita:
Samarost: http://amanita-design.net/samorost-1/
http://amanita-design.net/samorost-2/
Jeneva Chen:
Cloud: http://www.jenovachen.com/flowingames/cloud.htm
Thursday, October 22, 2009
must read essays
Vanevar Bush: 'As we may think' 1945
http://www.theatlantic.com/doc/194507/bush
Lev Manovich: 'Database as a Symbolic Form' 1998
http://transcriptions.english.ucsb.edu/archive/courses/warner/english197/Schedule_files/Manovich/Database_as_symbolic_form.htm
Lev Manovich: Software Takes Command. 2008 Downloadable book under CC.
http://www.manovich.net/
Manovich's Soft Cinema:
http://softcinema.net/?reload
Review of Soft Cinema: 2005
http://www.imageandnarrative.be/surrealism/manovich.htm
Monday, October 19, 2009
Scott McCloud
Key theoretical approach to comics and to interactive comics online - very useful for thinking about narrative juxtaposition and the imaginative gap:
http://www.scottmccloud.com/1-webcomics/index.html
archetypes, patterns, game design
'A Practical Guide to the Hero's Journey' - useful summary of Joseph Campbell's theory by Bob Bates
'What every game designer needs to know about story' - useful overview of McKee's Story by John Sutherland
http://www.gamasutra.com/features/20050727/sutherland_01.shtml
Summary of Ernest Adams' 'A New Vision of Interactive Stories' - counter to Aristotle, Campbell, & McKee in the context of game design
http://onlyagame.typepad.com/only_a_game/2006/03/gdc_a_new_visio.html
Sunday, October 18, 2009
digital interactive narrative design
Colleen De Courcey on digital creativity
Gamasutra article on 'how to prototype a game in under seven days'
Social storytelling in current digital media:
http://www.slideshare.net/andyangelos/social-storytelling
Friday, October 16, 2009
genre as contract
Never underestimate the power of genre expectations!
Henry Jenkins on an old idea:
http://www.henryjenkins.org/2007/05/genre_theory_and_implicit_cont.html
Genre criticism overview:
http://www.authorstream.com/Presentation/Shariyar-51127-Genre-Criticism-as-Education-ppt-powerpoint/
Genre as a reusable pattern:
http://www.webwritingthatworks.com/CPATTERNGenres.htm
roots of narrative
The roots of Western narrative form begin here:
Aristotle's poetics:
Aristotle's six principles of drama:
http://www.agamemnon.com/aristotle.html
Fryetag's triangle - a structural map of plot building on Aristotle:
http://www2.cnr.edu/home/bmcmanus/freytag.html
Robert McKee updates Aristotle for the screen:
http://www.newyorker.com/archive/2003/10/20/031020fa_fact
The oral epic as encyclopedia - ancient models of database organization:
http://journal.oraltradition.org/files/articles/2i/8_foley.pdf
Northrop Frye's theory of archetypes is still relevant
Good overview of basics of fiction:
http://www2.cnr.edu/home/bmcmanus/tools.html
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